Technion’s graduating Computer Science students presented projects done in their last year

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 Technion’s graduating Computer Science students presented projects done in their last year

In a project fair held at the end of term, students graduating from the Henry and Marilyn Taub faculty of Computer Science presented their work. The faculty puts high value of independent work as part of a graduate’s training process, and the projects are the students’ opportunity to integrate everything they have learnt.

The students presented projects varied in the field of computer science they belong to and the subjects they chose to tackle. Some created mobile apps for different uses; some wrote programs to solve diverse problems; some delved into virtual reality; some built devices, delving into the evolving field of the Internet of Things.

Multiple projects focusing on the Internet of Things were led by Itai Dabran and supervised by Tom Sofer, Michael Mendelson Mints, Vladimir Parakhin and Alon Binder, and others.

Air Drums team. (L-R) Nadav Abayov, Almog Algranti and Yarden Wolf

Almog Algranti, Nadav Abayov, and Yarden Wolf, created air drums: using computer vision algorithms, their app detects the drumsticks in the user’s hands, and plays music as if the user were seated at a drum set, recognising both which drum is being struck, in what manner and with what force. “I play the piano, and recently got interested also in the drums,” Almog explained. “This was an opportunity for me to create a tool that would let me practice without the financial investment in a drum set, and without disturbing the neighbours.”

 

Icy Tower team. (L-R) Suad Mansour, Aseel Khateeb and Sereen Diab

Suad Mansour, Sereen Diab and Aseel Khateeb, turned the nostalgic Icy Tower game into a sports app by attaching an exercise stepper. Now the game character would only move so long as the player kept moving. If the player stopped, the character would fall, resulting in a game-over. Like any sports app, the three girls’ project displays feedback about steps walked and calories burnt, as well as the game’s leaderboard. “As children, we played this game, it’s lots of fun” the three explained, “but it’s not very healthy to spend a long time by the computer, moving nothing but the arrow keys.”

Smart line team

Eliezer Alter, Barel Cohen Adiv and Eliad Ben Haiem, who all three live in the campus dorms, decided to smartify their clothesline. Equipped with a water sensor, a light sensor, and a tarp, their clothesline now unrolls the tarp over the clothes if it rains, folds the tarp back when the sun comes out, and even sends reminders to do the laundry when the weather promises to be fine.

Nadav Ashkenazi, Asaf Bialystok and Nathan Voldman constructed a dog that recognises its owner, follows him around, and barks at strangers. Ethan Baron, Ron Klaz and Snir Green’s spider recognises music and dances to the rhythm. Daniel Shkolnik, Omer Hemo and Mordechai Ben Harush created a queuing app for individual exercise machines at the gym.

All in all, students created projects that are interesting, sometimes useful, sometimes fun, all demonstrating implementation of diverse skills.

A considerable number of projects stood out for being purposely built to help the community. You can read about those here.